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INTERIOR DESIGNING WITH 3Ds MAX
Interior designing with 3DS Max
What is 3DS Max?
3DS Max for Architecture & Interior Designing course will teach 3DS Max tools for 3D modelling, animation, rendering, compositing and pre-production planning. Users will learn how to apply materials and light scenes, animate cameras, and objects, and assemble short
Who should enroll?
All Architects & Interior Designers who works in design, also Draftsmen working in project presentation, as well as all Graphic Designer for 3D objects and those who need 3DS max for architecture certification
Course Benefits or Course Outcome
After this 3ds Max course you will be able to completely assemble full scenes using specific materials, lighting, and effects, and then output them for presentation. Users can learn how to create presentations that include lighting analysis, particle effects, transitions, layers and other advanced tools and techniques, and also you can achieve 3ds max for architecture certification.
Course Structure
Module 1 – Introduction to Autodesk 3ds Max Design
- Section 1: Overview
- Overview.
- Visualization Workflow.
- Section 2: The Autodesk 3ds Max Design Interface
- Menus and Toolbar.
- Status Bar.
- The Command Panel.
- Setting the Project Folder and Configuring User Paths.
- Viewport Configuration and Navigation.
- Object Selection.
- Preferences
- Units Setup
- Section 3: Basic Functions
- Modelling with Primitives.
- Applying Transforms.
- Reference Coordinate Systems and Transform Centres.
- Cloning and Grouping.
- Box Modelling (Optional).
- Statistics in Viewport.
- Customizing the User Interface
Module 2: Starting a Visualization Project
- Section 1: Starting From AutoCAD
- DWG Linking & Importing
- Layer and Object Properties
- 3D Modelling from 2D Drawings
- Using Snaps for Precision
- Section 2: Modelling Configuration
- Model and Primitives Modifiers (Taper, Twist …etc.)
- Modifiers Gizmo & Transforming
- Section 3: 3D Modelling from 2D Objects
- Model and Primitives Modifiers (Taper, Twist …etc.)
- Drawing 2D Lines
- Spline Modifiers
- The Extrude Modifier
- Compound Objects
Module 3: Materials
- Section 1: Introduction to Materials
- How Materials Work
- Understanding Maps and Materials
- Materials and Material Libraries
- Managing Materials
- Section 2: Material Types and Parameters
- Standard Materials
- Architectural Materials (Optional)
- Multi/Sub-Object Materials
- Opacity, Bump, and Reflection Mapping
- Mental Ray Shades and Materials
- V-Ray Materials (Optional)
- Section 3: Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
Module 4: Introduction to 3ds Max Design Lighting
- Section 1: Autodesk 3ds Max Design Lighting Overview
- Local vs. Global Illumination on viewport
- Choosing a Lighting Strategy
- Section 2: Standard Lighting
- Fundamentals of Standard Lighting
- Types of Standard Lights
- Shadow Types
- Photometric Light Objects
- Daylight Lighting
- V-Ray Lighting (Optional)
- Section 1: Staring Developing Project (Optional)
- Selecting Project to Develop
- Ask Struggled questions
Module 5: Rendering and Animation
- Section 1: Rendering
- Iterative Rendering
- Single vs. Double-Sided Rendering
- Camera Parameters
- Background Images
- The Print Size Wizard
- Selected Rendering Options
- Rendering Presets
- Section 2: Animation (Optional)
- Animation Controls
- Walkthrough Animation
- Animation Output
- Section 2: Project Finalizing (Optional)
- Updating Developed Project
- Answer final questions
- Give final Library